Showing posts with label Pathfinder. Show all posts
Showing posts with label Pathfinder. Show all posts

Monday, July 12, 2010

Now With More Ennie Cred

So many things to discuss:


First off the Fey Folio recieved two Ennie nominations – or real close, I got honorable mentions, which, in my humble interpretation, means that the Fey Folio was the 6th best e-book and the 6th best monster manual-type book. Hell, in the latter category, the Fey Folio was selected  in with the likes of the awesome Pathfinder Bestiary, etc. My thanks to the judges.

Ok, I’ll stop blowing my horn, but I am fairly proud of that work. Check it out on the cheap at RPGNow.

Second thing on the agenda: If you are reading this blog, I am guessing you have some level of interest in the D&D, the dungeons and the dragons, if you will. So why not play?

How does Wednesday nights, from 6-10:30 Eastern time sound? Pathfinder? Skype + Gametable? I’ve got a ranger, witch, and bard lined up, . . . what class do you want to play? Check here if interested.

Thirdly, yes that is a new blog. I’m trying some different stuff out there, stuff that avoids discussing 4e, which will more often than not be the focus of this blog. If you Pathfinder is your thing, I really think you may dig on that blog.

Adios.

Friday, July 9, 2010

Who Wants to Play D&D Online?

I do! I do!

Thus I will be starting a weekly, Wed. night game using Skype and Gametable. Details here.

Monday, July 5, 2010

Finding the Path to PCGen

Going a bit old school today. Well, not really I guess – I’m just talking Pathfinder.


At heart I’m a gaming schizo.


Love 4e, and enjoying the heck out of my campaign currently.

Love Pathfinder, and will be running an online game soon.

Developing a strong interest in Wyatt’s NAA D6 project and Savage Worlds . . . want to test them.

Have Warhammer Fantasy 3rd Edition sitting on my shelf in that big glorious box just staring me down.

Eagerly awaiting Mutants & Masterminds 3rd edition.

Been fidgeting with my own design.

Yes the list above is a testament to my inability to remain focused on any one gaming system for more than a minute or two.

However, I’m lately on a Pathfinder kick (good thing too, as I’ve been given the opportunity for a large 3rd party freelance project within the system). I just wanted to post this short blurb to send Pathfinder gamers to check out PCGen.

PCGen is free software that, get this, generates PCs (or NPCs). I’ve been fiddling with the newest version for a bit now, and let me say it ROCKS! It has access to the Pathfinder rules, and I suggest you grab it. Most of you probably already are aware of the system, but I thought it deserved a mention.

Tomorrow back to the rules tweaks.

Wednesday, June 9, 2010

Vreeg, Derro Necromancer






Well, as I am still under a pile of projects, I thought today would again be best served by a quick, small blog post. Behold Vreeg the big bad holding my characters back from 4th level in my Curse of the Crimson Throne conversion.





He has a robe of bones in the book, so to simulate that he will be fighting with some undead at his side. The blood frenzy will be used early, and he will then hang back and assault the PCs.

Tuesday, June 8, 2010

Head of Cabbage

Taking a break from my rules tweak segment because I've a lot of projects to work on today. However, I wanted to drop something in here.

This is my 4e version of Cabbagehead, an ogrekin baddie from Paizo's Curse of the Crimson Throne AP. My player's have two encounters to get through before leveling to 4th . . . one of them is a combat centered around this guy, 2 dogs, and a lot of pits (Encounter level 3). The next is Derro Necromancer, his derro sycophants, and some undead  . . . but chances are they may be waiting for the party (stealth is not thier thing).


Anyways, here is cabbagehead



Wednesday, June 2, 2010

Writing for Pathfinder & 4e: My Final Thoughts

Ok. I’m writing about 3rd party products and D&D again. I’ve done this before, but never articulated it the way I want to.


The reason I’m writing is because of this excellent blog by Rob Donaghue.

He says,

“See, there are a lot of things the current structure makes impractical for third party publishing; classes, races, paragon paths, epic destinies, feats, powers and magic items [4] most notably. These are all the elements which, if someone wants to use, they can't use the Character Builder.”

This has long been my point:

THE CHARACTER BUILDER IS AWESOME!

When a 3rd party product comes out with character stuff (look to the above quote for examples) it doesn’t matter how well-written the material is. The majority of 4e players make use of DDI; thus no matter how sweet a 3rd party publisher’s stuff is, the ability to use it is hindered by the smooth interface of WotC’s digital tools.

Thus, it won’t sell.

Therefore, crafting 3rd party products for 4th edition players is a poor business model (caveat being markers, minis, and game accessories).

Rob goes on to the logical conclusion here:

“But that does leave a few things on the table. To break it down a little, let's use the one specific example: Monsters.

“Monsters are the first thing that spring to mind. Monsters are mechanically self-contained, and the fact that WOTC hasn't built an integrated encounter builder (yet) means there's no real overhead difference between using a WOTC monster and a third party monster, excepting the ease-of-use issue of copying and pasting out of the compendium”

Right. Monsters. Great idea (hint/beg: check out my Fey Folio). Copy and paste are work well enough, but some readers have already suggested to me that WotC’s Monster Builder creates the same issues for 3rd party products that the character builder does.

Enter XML files. The WotC Adventure Tool possesses the ability to import XML files (the monsters). So what’s to stop a 3rd party publisher from releasing those XML files with the product?

No seriously, I am asking – maybe nothing. If so that is a great, great incentive to offer potential customers.

Now Rob goes on to talk about just creating monsters doesn’t cut it. They have to be above par, and he outlines some good reasons why. But what I find particularly interesting is the following (still from Rob, different post though):

“Given that adventures are also usually smaller and less expensive, that makes them low-volume, low-margin products. Plus, (and this is more 4e specific) they compete with free material from sources like dungeon magazine. At first glance, that may seem like a reason for an independent person to bother with getting into, but I'd argue that the reality is the opposite for two reasons.

First, while the market for PDFs is not universal, I think people are a lot more open to trying electronic products for things they consider "disposable", like adventures. Second, while a larger company cannot reasonably consider producing a three to five dollar product and still making their nut, a lone enthusiast can do that and make a fair return. The appeal of the 4e [1] market is that even a small slice of it is pretty large on the scale that small game publisher's operate on. Of course, nothing is ever guaranteed, but the point is that as a small publisher looking to publish electronically, the "adventures don't sell" adage is less of a barrier than you might think.”

Again, Rob expounds on this better in his post, but I wanted to bring it up to agree with it.

A great example is the recent release by Emerald Press, “The Key of the Fey.” It is a low-level adventure with some unique angles (play as mercs not heroes) and it possesses everything you need within in it. That last bit is key to 4e supplements: it must contain a lot, because it must be aimed at being of immense use to a DM. Adventures fit this mold, Nevermet Press’s “The Desire” does, and so does the “Fey Folio.” Each of these products offer more than just an adventure or monster manual, they offer ecology, plot hooks, and advice, they are like mini-campaigns.

So in Review

The spots that seem best primed for 4e supplemental material are:

1) At the table products – I didn’t delve into this much, but fairly priced maps, tokens, counters, and minis will always have a place in the world of D&D. Especially in 4e, with its ‘reliance’ on cards, tokens, and various tracking needs.

2) Adventures. Yes, Dungeon has adventures. Re-read Rob’s post on adventures; he makes a damn good point though about pushing the envelope. Hell, even WotC even recently admitted they need help producing ‘better’ adventures. There is space out there for adventures that are formatted more conveniently, that can entertain story spaces Dungeon cannot, and that can fill a void no DDI tool can easily annihilate.

3) Monsters, skill challenges, DM-ready to use stuff. I touched on this the most, but these things are always useful. DM grab-and-go items. Themed monster booklets (by type or tier, for example) with XML files ready to be imported, skill challenges that can be copy and pasted right into a DM’s notebook, terrain powers, fun encounters, etc.

Pathfinder

Now take everything I said about 4e and flip it.

Ok, not totally seriously, but there are two big differences.

Pimp my Character

All that character stuff you cannot do in 4e is super, super welcome in Pathfinder.

Super Genius Games knows this. They’ve made enough sweet character supplements (gear, feats) and new classes that if a DM were not happy with the PF magic classes, he could run their classes instead. The beauty of Pathfinder is that it is analog. Thus it is open to the plethora of options that 3.5 was. Technology is not a barrier for a well-written 3rd party product to entice a player. You want to play a Death Mage, you say, simply download the cheap PDF and let’s go. Game’s in an hour!

That will not happen in 4e so readily.

Also, WotC seems to realize its stranglehold on classes and races. Probably why it has pushed so many of them, and so many builds, out at such a steady pace. To feed the demand.

Paizo’s not doing that (upcoming APG notwithstanding). This is fertile ground for 3rd party support. So many class options exist and are creatable for this ruleset (see the recent Strategists and Tactician’s Guide) that it will be a long time before Super Genius, 4 Winds Fantasy, and others exhaust the possibilities of races, classes, and gear.

Keep Your Adventures to Yourself

The other big difference, I’d argue, is that there is no place for 3rd party adventures in Pathfinder. Paizo does this better than anyone else. Gorgeous adventure paths, succinct and fun modules, and an already near-infinite supply of Pathfinder Scenarios, means that GMs have a nearly inexhaustible supply of ready-to-go, top-notch material at their hands.

To try and out-adventure Paizo would be foolish. They’ve got the chops, and legions of fans who really buy into their setting, and who eat up those APs.

One place a wily producer might sneak in is cheap, simple adventures. If there is a knock against Paizo’s adventures, it is that they are often heavy (emotionally, plot-wise, and time-wise) and pricey (though worth every cent). A short, fun adventure designer could exploit a possible need.

Monsters

This holds true just as much as it does in 4e. Gamer’s love monsters. Good art. Good mechanics. Good story. Get that going and regardless of the system you’ve got a shot.

And with that, I promise this is the last time I’ll discuss 3rd party products and D&D.

Friday, May 7, 2010

Hip Deep in Gnomes and Faeries


Took a week off to work on some project before I go to Madrid for a week . . . So this is the beginning of roughly 10 posts or so that will be posted in my absence.

First off all good news for Pathfinder fans: The Fey Folio (#1 at EN World’s RPGnow site!) will be published for Pathfinder as well ~ the process of converting and transitioning these from 4e is interesting to say the least. But I’ll leave that little snippet at that for now.
To say I’ve been up to my eyeballs in fey lately is an understatement.
1. Wrote the Fey Folio
2. Converting the Fey Folio
3. Playtester/Senior Patron (looks like some of my baddies, ideas will be in the final version) on Wolfgang Baur’s Courts of the Shadow Fey (4e)
4. A Senior Patron (absentee unfortunately) on Tim Connor’s Tales of Old Margreve.
Oh . . . and my dog looks like a sad gnome.


----
Moving on . . .

One thing I wanted to discuss with my selection of creatures for the Fey Folio is where they came from – my last post deals with that a bit, and if you’ve read those links and have the product, I doubt it is very obtuse to you how things came to be.
So instead let’s talk about the philosophy behind the Fey Folio and other things I’ve brewing.
KEYWORD – STORY
Read the Jack-in-Irons entry of the folio. Now read the dullahan, fachen, spriggan, and GM section (including the skill challenge).
I’d like to think there is a lot of material to work with there.
My goal, and my desire, for ‘monster manual’ type products is to go a bit deeper than simply presenting stat blocks and tactics for creatures you may fight. I want them to feel rounded; I want them to be wellsprings from which a story, adventure, or campaign could emerge from.
Jack-in-Irons’ unique story and his connection to many of the other fey allow me to do that. The DM who uses this material gets a story upon which to seat a lot of these fey. Interrelations are explored, desires of the creatures are given, and items are included to help the GM make use of this book as more than a collection of bad guys.
-----
A recent reader mentioned how sweet it would be if I could release the xml files to these monsters so that someone could incorporate them directly into the monster builder.
I agree. That would be sweet. However, I imagine that some form of legality must be navigated to do that. It may be something I broach with the publisher, or wait to hear from WotC for. If allowed, I could see this being the new wave of 4e publishing.
However, I know the total epic sweetness of DDI’s suite of tools may deter some buyers of 3rd party products that aren’t adventures. I still implore you to check out the Fey Folio. It is a PDF, so cutting statblocks and pasting them into your pages, or, however, you run your game, should not be too difficult. Also, at most it would take 5 minutes to plot the info yourself into DDI’s Monster Builder.
-----
Let me leave you with a review from everyone’s favorite internet persona – Wyatt Salazar . . .

Till next time.

Friday, April 23, 2010

Fluffing That Pillow


Running a published adventure should be like fluffing a pillow.


The pillow is already made. You could lie right down and rest your sweet little face on it, no real problem. But for maximum comfort, you need to position that downy sack of feathers just so.
When running a published adventure, you could just dive in, run it as written and stick to the script. But players are not privy to the script. They have goals, aspirations, and machinations all their own that may (see also: likely) not exist within the confines of your purchased module.
I really like Paizo modules. They seem to take this well-known fact into account with most of their published adventures. NPCs, plot hooks, bestiaries, and the like litter their pages as ancillary material to the main thrust of the adventure plot. This gives GMs fertile ground in which to, as Fleetwood Mac says, go their own way.
Now what the GM does with this material is obviously up to them.
I’m running Curse of the Crimson Throne, a gritty, urban adventure, and I am using the loose ends to offer a counterpoint to the darker tone of the published adventure.
My group is relatively beer & pretzels. They like the dark mystery that is building up, but they also want to let loose a bit of steam. Thus when the first big loose end came up (a mob beating up a noble that the group dispersed), I turned that into a light-hearted sidetrek. The mob became a group of drunken louts that nearly fouled up a later mission by the PCs (but ultimately got slaughtered by the PCs – seeds for future sidetreks) and the saved noble is fulfilling the overly thankful, sniveling, comic relief. This saved noble has also asked the group if they’d be interested in helping a noble friend of his, one that some research has shown comes from a fallen family that is rumored to dabble in dark sorcery.
None of this is actually included in the adventure module, but it has provided some of the best and funniest moments of the campaign so far.
How do you guys change written adventures to better suit your PCs? Any particular examples? I’d like to hear . . . that way I can steal those ideas. I’m a rogue, after all.

Friday, March 19, 2010

Detective's Flask


Not to infringe on the wonderful items put up at Sea of Stars (look -->), but here is one I’d been fiddling with for a bit . . .
Detective’s Flask
Aura faint divination; CL 1st
Slot –; Price 500 gp; Weight 1 lb.
DESCRIPTION
This simple steel flask is popular amongst city watch, bounty hunters, and, of course, detectives. The flask itself is sturdy and capable of holding liquor of any flavor, be it Dwarven Stone Whiskey or Orcish Rotgut.

Portability aside, the Detective’s Flask is popular for its invigorating qualities. Once per day a draught from the flask confers a +5 morale bonus to the drinker’s next Intimidate or Streetwise check; alternatively, the drinker may reroll a failed Perception or Sense Motive check from the last 24 hours.  This reroll gains a +5 insight bonus. Only one of these benefits may be conferred per day.

 The magic is in the flask itself. No matter the liquid put in, the effect is the same.

CONSTRUCTION
Requirements Craft Wondrous Item, guidance; Cost 250 gp



I’ve got another I’ll put up later.

Wednesday, March 10, 2010

I Cast Cone of . . . Sonic?

You know one feat I’ve always disliked – Energy Substitution.

Effectively it allows you to turn a fireball into a frostball for no penalty in level, unlike many metamagic feats.


My issue with the feat is not its game elements per se. If people want to swap energy types so they can best tackle the creatures they may face, more power to them. What I don’t like is that it cheapens the spells as written . . . lightning bolt, burning hands, cone of cold, etc . . . These are some iconic spells in my mind, and by swapping them out for sonic bolt or what have you, it interferes with my view of the D&D world.

The way I see it, wizards always have the option to research new spells. The spells that come in the PHB and similar books are the spells that already exist. It is much, much easier (in my mind) to learn fireball, as it has been around eons, than it is to modify the spell into lighting ball. Thus explaining why it is written the way it is.

My second issue is that the feat robs one of the premier casting archetypes. The pyromancer, the ice mage, etc. These wizards may have some options for overcoming resistances and the like, but Energy Substitution is always better.

In my PFRPG campaign there will be no Energy Substitution feat. The spells that exist, exist for a reason . . . they are tried and true. However, I’ve added the following metamagic feat for those who wish to really specialize in an energy type.

Scouring Spell (Metamagic)
You can cast spells that can bypass even the most powerful of energy resistances.
Benefit: A scouring spell ignores 5 energy resistance of the same type of damage dealt by the spell. For every spell slot a level higher than the spell’s actual level, the amount of energy resistance ignored is raised by 5.

For example: A Fireball slotted as a 5th level spell (instead of a 3rd) would ignore 10 points of fire resistance. Thus a creature with Resist fire 10, now has no resistance to fire. One with a resist of 20 now has a resist of 10. And so on.

*****
I am sure I am overlooking some 3.X feats that may do similar or better things, but again this is for my PFRPG game. Don’t hesitate to point me in the direction of some similar metamagic feats, however.

Keep your eyes open for some more feats in the near future.

Monday, March 8, 2010

Game Night #2 ~ Monkey Business


Session 2: “Monkey Business”
(Running Paizo Publishing’s AP: Curse of the Crimson Throne #1: Edge of Anarchy)

CAST OF HEROES:
Pint Hornswaggle – Halfling Rogue/Wizard 1/1
Imilio Phillips – Human Cleric [Cayden Cailean] 2
Smog Whisprunner – Human Spell-less Ranger 2
Beebop – Gnome Summoner 2


Finding Zellara’s head amongst Lamm’s other ‘keepsakes’ immediately introduced a round of speculation amongst the PCs. The most common conjecture was that some woman in disguise or illusion had hired manipulated them into killing Lamm . . . but they didn’t know why.

Torn between storming back to Zellara’s and confronting the traitor or returning the most important piece of the wealth they found, the Queen’s brooch, the PCs opted for answers first and money second.

HAVOC ON THE STREETS
Emerging from the filth of the old fishery, the PCs were nearly overwhelmed by the chaos that tumbled down the avenues and alleyways of Korvosa. Buildings burned, mobs chanted, and guards, Hellknights1, and Sable Company members2, strove to limit the rioting. 

In the hour it had taken the PCs to rid the world of Gaedren Lamm, the King of Korvosa had passed.

Shouts ranged from doing away with the harlot queen, to calling for a return to Cheliax3 . . . all in all, the city was not handling the news well, and they definitely not handling themselves in any orderly manner.

This was driven home as the PCs approached Zellara’s. A young foppish noble was cornered by a half-dozen dockhands. The laborers swung clubs at him and with each increasing yell and swing their bloodlust increased.

The PCs, showing some measure of restraint4, managed to intimidate the upset workers into a retreat, but not before drawing scowl’s from the group and accusations of being Queen’s men. The noble, one Amin Jalento, thanks the PCs profusely and gives them 5 platinum as a show of his gratitude.

The PCs wind their way through the streets a bit more, asking for info about the King’s death (heart failure or assassination, the rumors run rampant) and helping out where they can.

When they arrive at Zellara’s, she is waiting and tells them the truth the instant they show up.

“I’m a ghost.” The news is a bit of a revelation to say the least, but she explains she thought that sympathy was the best way to get their help. The PCs take it in stride; the whole night is full of odd portents they decide. Before she disappears, Zellara promises to keep an eye on the players and assist them as she can.

The PCs hole up over night and hope the rioting dies down.

SHOPPING INTERLUDE
Before visiting the Queen to return her brooch, the PCs sell off some of their items. Along the way they meet Grau, a guard so drunk he’s mistaken Smog for a friend. After settling this confusion, the PCs help the young man get back to his station, but also learn of a love triangle involving Grau, Sabina (the as-of-yet unmet bodyguard to the Queen), and an unnamed 3rd person.

The PCs pawn what items they can, but it is tough going as the riot has caused most vendors to close shops. Though the immediate chaos begins to dwindle by nightfall, the PCs still spend most of the day at the stores.

FOR THE QUEEN

After arranging a meeting with Queen Ileosa, the PCs show up to her audience hall. Sabina expresses her gratitude on behalf of the queen and praises the group as heroes . . . immediately leading Imilio to flirt with her. She rebuffs him quite rudely.

As the meeting goes on with the stunningly beautiful queen, she thanks the PCs and asks for their help during these troubled times. Smitten by both her good looks and the 1200 gold pieces she’s just given them, they immediately agree to be of aid.

Again, Imilio flirts with her5 . . . the Queen whose husband passed the night before. She ignores the invitation and leaves the PCs with Sabina to work out the details of what needs to be done. Sabina is kind at first, making sure the PCs are comfortable before assigning them to Citadel Volshyenek to work under Field Marshall Cressida Kroft.

However, before they leave, Sabina turns to the gnome and all of her affected charm disappears as she leans in closely and says, “If you do not bow in the presence of the Queen next time, I shall immediately slice the hamstrings that allow your child-sized legs to bend.”

Refusing to bow to such intimidation, the PCs let Sabina in on the fact they know about her Grau . . . to which she gives little concern and ushers them out. Their relationship is cool, icy even as they part ways.

MONKEY BUSINESS

As the PCs make their way to the Citadel they are interrupted by the body of a guard flying past them and smashing into a fruit stand.

APES!!!6

With a small crowd running from a pair of escaped apes, the PCs jump into the rescue. Despite Imilio dropping an obscuring mist that hindered the PCs more than the apes, the PCs made short work of the rampaging monkeys thanks to a peppering of arrows and Rocksteady’s ability to hold the frontline.

TO THE BUTCHER SHOP

As our session ended the PCs spoke with Cressida Kroft, beautiful7, if tired woman, who was friendly to the PCs and glad to have them aboard.
“Adventurers are just what I need right now. My guards are stretched thin, and if you’re up to it, I’ve got more than enough work for you.”
With the promise of room and board at a local tavern and steady, payment (they’d seen how the crown paid once already), the PCs readily agreed.

“Good. How do you feel about hunting down a traitor?”

And so session 2 ended ---

One thing I need to mention though is that during this session the PCs met:

1. Queen Ileosa, ruler of the city.
2. Sabina, Queen’s bodyguard and leader of the Palace forces
3. Field Marshall Kroft, a general-type in charge of overseeing the forces that keep the city safe.

Smog linked these together and tried to sell the group on the idea that some Amazonian plot was afoot . . . they ignored him. Hilarious.

--------------------------------------------------------
1 – Hellknights are mercenaries belonging to the Order of the Nail. They’ve been hired on by the crown to keep things flowing smoothly in the city; however, they hold the letter of the law with unyielding strictness and most live in fear of them.
2 – The Sable Company is Korvosa’s elite military unit – a group of well-trained griffon riders.
3 – Cheliax is the country to the south; they’ve a long history with Korvosa, and most Korvosans have some measure of Chelaxian blood.
4 – My player’s are definitely more kill first then ask questions.
5 – This should go without saying . . . when Imilio talks to a woman he is flirting. So far in the campaign he is 0/3, but stay posted . . .
6 – Instead of two escaped Apes, the encounter as written included an otyugh rising up from the sewers. Otyughs get enough play later in this AP, so I wanted to have something fun and goofy . . . the whole night was kind of a goofy night, and this combat was the only one that escalated.
7 – Yes, Imilio flirted with her. You should know this by now.